Gfxbench gl error accessing database9/19/2023 ![]() Unless apple make them go through the app store as well (Wouldn't be surprised) why would the developers go through the trouble of porting the game to one of the smallest gaming OSes for normal desktop gaming and have to share the profits? Sounds like Windows and Linux is the way for them to stick to it.ĭrtweak said:True but I think with most App Store apps most compatible with M1, I don't think they will care. True but I think with most App Store apps most compatible with M1, I don't think they will care. So far they only have interest on the TV side and their gaming interest is in Apple Arcade. It can be done but it will require they open their wallet and then convince the top publishers why it makes business sense to bring their games to the Mac. If Apple were to become serious and want those big budget AAA games, they'll need to develop middleware software to port those games to the hardware running Apple Silicon. Those games are going to platforms with the largest audiences and those platforms are the consoles and PC's running Windows. The Big publishers have so much invested in games that some big budget games are now pushing half a billion dollars. is a leading specialist in high-performance graphics and compute solutions.Heat_Fan89 said:These specs are all well and fine but it won't change anything regarding the top publishers bringing their games to the Mac. We also provide media editions for the technology press. The corporate version is available for licensing through our GFXBench GL Benchmark Development Program. The community version of GFXBench 4.0 is now available for download on Google Play and for Windows 7, 8, 10 desktop . In order to provide cross-API comparability, DX12, Metal and Vulkan support is planned, too. GFXBench 4.0 is the first graphics benchmark designed to close the gap between desktop and mobile graphics by measuring the performance of desktop OpenGL and OpenGL ES 3.1 plus Android Extension Pack implementations. ![]() Including Manhattan tests for OpenGL ES 3.0 and 3.1, GFXBench 4.0 is a comprehensive GPU benchmark measuring device performance with all the latest high-end graphics features. The benchmark automatically detects the device's capabilities and selects the most appropriate test set to provide accurate information.Ĭross-platform and cross-API benchmarking “Providing ways to measure how the hardware performs during prolonged periods of time is a vital part of our mission”, says Ferenc Pinter, Development Lead of Kishonti.īesides the new additions including Car Chase and a new low-level tessellation test, GFXBench 4.0 carries over all tests from previous versions for comparison and supports on-screen and off-screen test modes. GFXBench 4.0 continues the tradition of including sustained performance test, iterating for 30 test runs to stress test the hardware and look at how performance changes over test runs. The scene has dynamic lighting with cascaded shadows for a more realistic sense of depth. Additional post effects include depth-of-field, and screen-space ambient occlusion - which further enhances the details provided by tessellation. The graphics pipeline is based on deferred rendering combining physically-based materials and image-based specular reflections. Texture compression is enhanced by the recent possibility to use ASTC, instead of ETC2. A highly scalable, compute shader-based motion blur algorithm is responsible for plausible camera and object movements. ![]() The scene uses geometry and compute shaders for HDR tone mapping and bloom, and also for post-process effects such as lens flares and particles. ![]() The smooth surface of the car is provided by Bézier-curves and adaptive tessellation that enables further refinement based on the camera view. Two kinds of tessellation techniques are used to provide realistic graphics content: to improve the details of the background rock mountain environment up-close, the scene features hardware-based tessellation with displacement maps. The main addition to the test suite is Car Chase, a new high-level test scene makes which makes use of latest OpenGL ES 3.1 plus Android Extension Pack features. Utilizing latest API features: hardware tessellation, geometry and compute shaders, ASTC textures GFXBench 4.0 introduces Car Chase to test Android devices with high-end graphics featuresīringing the popular GFXBench benchmarking suite to desktop OpenGL and OpenGL ES 3.1 plus Android Extension Pack, GFXBench 4.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads.Ĭar Chase is the first benchmark to test devices with game-like content utilizing Android Extension Pack features such as hardware tessellation. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |